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Cloudfarer

Date

2023

Platform

VR

Genre

Boss

Fight

Team

members

Game Engine

Unreal_Engine.png

Duration

3 weeks

Context

Cloudfarer was my first project using Unreal Engine and my longest project so far so it was a challenge for me. However, it was refreshing to use Unreal nodes and very useful to improve my ability to work in a team over the long term. I was also thrilled to work on the juiciness by working on the VFX.

Pitch

In a celestial archipelago of broken ruins and forgotten lore, the wizard Pah'Tün seeks to vanquish the echoes of corrupted gods.

Sail your flying ship across a sea of clouds, brave the wind and face the storm-lord Pröh in his Temple-Grove !

Tasks

IA Boss

The boss has two phases during which it uses two types of attack : 

  • spheres that follow the player

  • a beam directed towards the player

To change the boss phase, the player has to destroy its weak points (the crystals).

spline.png

Tools

The path of the boss is created with a Spline so it is easily editable.

Each sphere spawns at a random location among a premade list of positions. The attacks are updated automatically from the number of spawns so if a spawn point is added or removed in the editor, no modification will be needed.

VFX

Particle effects

Materials

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