
Cloudfarer
Date
2023
Platform
VR
Genre
Boss
Fight
Team
7 members
Game Engine

Duration
3 weeks
Context
Cloudfarer was my first project using Unreal Engine and my longest project so far so it was a challenge for me. However, it was refreshing to use Unreal nodes and very useful to improve my ability to work in a team over the long term. I was also thrilled to work on the juiciness by working on the VFX.
Tasks
IA Boss
The boss has two phases during which it uses two types of attack :
-
spheres that follow the player
-
a beam directed towards the player
To change the boss phase, the player has to destroy its weak points (the crystals).




Tools
The path of the boss is created with a Spline so it is easily editable.
Each sphere spawns at a random location among a premade list of positions. The attacks are updated automatically from the number of spawns so if a spawn point is added or removed in the editor, no modification will be needed.
VFX
Particle effects


Materials
