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Introma
Date
2022
Platform

Genre
Horror
Team
4 members
Game Engine

Duration
1 week
Context
It was my second time participating to the Ludum Dare. The theme was "Harvest".
It was really useful to learn how to be as quick and efficient as possible during that short amount of time.
Tasks
Gameplay
I was in charge of the player movement, sprint, crouch and their interactions with the environment.

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Enemy
The IA has a specific path as long as it doesn't see the player. As soon as it has the player in its field of view, it chases them.
For its normal path, I used multiple waypoints in the room for the path of the IA.
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