Wheat Joust
Date
2023
Platform

Genre
Action
1 VS 1
Team
5 members
Game Engine

Duration
3 days
Context
It was my second time participating to the Ludum Dare whose theme was "Harvest".
It was really useful to learn how to be as quick and efficient as possible during that short amount of time.
Tasks
Procedural level generation
Wheat Joust is a couch game so we wanted to provide replayability by generating randomly the level.
The sprites were all aligned so in order to avoid clipping, I used different layers that were depending on the position of the sprite.



Procedural level generation tool
I created different options for the game designers to help them decide the level layout :
-
With rocks : enable the rocks in the layout
-
Space variation : each element has a chance to appear to provide a better visibility
-
Wheats in diagonal : add an offset on the elements to create different patterns
Gameplay
I was in charge of the behaviour of the wheats, the players movement and the attack system.
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