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Wheat Joust

Date

2023

Platform

Windows_Icon.png

Genre

Action

1 VS 1

Team

members

Game Engine

Unity.png

Duration

3 days

Context

It was my second time participating to the Ludum Dare whose theme was "Harvest".

It was really useful to learn how to be as quick and efficient as possible during that short amount of time.

Pitch

When two knights claim a field, a new tradition came up : the Wheat Joust. The knight who harvests the most wheat in a limited time wins. But nothing stops you from slashing off the head of your opponent.

Pitch

Tasks

Procedural level generation

Wheat Joust is a couch game so we wanted to provide replayability by generating randomly the level.

The sprites were all aligned so in order to avoid clipping, I used different layers that were depending on the position of the sprite.

wheat_joust2.png
Image1.png

Procedural level generation tool

I created different options for the game designers to help them decide the level layout :

  • With rocks : enable the rocks in the layout

  • Space variation : each element has a chance to appear to provide a better visibility

  • Wheats in diagonal : add an offset on the elements to create different patterns

Gameplay

I was in charge of the behaviour of the wheats, the players movement and the attack system.

Séquence 01_2 (2) (2) (2).gif
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